This course has been specially designed for students who wish to pursue a career within the computer games industry, while also developing skills related to other creative sectors.
We offer industry standard software taught by trained professionals, practical workshops, guest lectures as well as strong industry and higher education links. The course provides excellent enrichment through visits and industry set projects. We have a dedicated, young and passionate team of staff with industry experience who will ensure a supportive environment conducive to learning. We aim to provide students with the necessary skills and knowledge that are required of a creative industry that offers exciting and rewarding career prospects in computer games or related areas.
The programme will be based mainly around the artistic elements of Games Design covering:
Typical entry requirements would include a minimum of 120 tariff points for 2016/17 entry (for 2017/18 entry: 48 UCAS points) from the following:
Methods include problem-based exercises, independent project work, research dissertations, practical demonstrations of skill, presentations in seminars, team working through collaborative projects. Students receive ongoing verbal and written feedback throughout the duration of a unit/project.
The course will be based around the practical skills needed in the industry, creating and developing an effective portfolio/showreel to gain employment or progress onto a top up course. Students will also be encouraged to develop enterprise skills with a focus to becoming employed or self-employed.
Students will spend 15 hours in class and it is recommended that students spend at least 25 hours per week self-study time if they expect to meet the standards required by an employer or client. Student should expect to spend a minimum of one week on work placement although this is dependent upon the placement that are available and there is no guarantee of placement.