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HND Creative Media (Computer Games Design)
Qualification:
MWF04 HND Diploma in Creative Media Prod 
Starts:
20/09/2016 
Ends:
26/05/2017 
Weeks:
30 
Days:
Tue,Wed,Fri 
Study Mode
Full Time 
Assessment:
Coursework 
Level:
Area:
Design & Visual Arts 
UCAS Code:
I167 
Course Code:
HFHGD1A 
 
Entry Requirements
Typical entry requirements would include a minimum of 120 tariff points for 2016/17 entry (for 2017/18 entry: 48 UCAS points) from the following: 
  • BTEC qualifications
  • AVCE double award
  • GCE A level
  • 18+ Art & Design foundation
Please note GCSE Maths and English at grade C or equivalent, including basic skills qualifications may be required for students wishing to progress to a top-up year. Mature students and students with access qualifications are also encouraged to contact us. All applicants who are non-native English speakers or who have not studied the final two years of school in English must have an IELTS score of level 5.5 or above with a minimum of 5.0 for individual sections.
 
 

Creative Media Production (Computer Games Design) HND

This course has been specially designed for students who wish to pursue a career within the computer games industry, while also developing skills related to other creative sectors.


About the Course

We offer industry standard software taught by trained professionals, practical workshops, guest lectures as well as strong industry and higher education links. The course provides excellent enrichment through visits and industry set projects. We have a dedicated, young and passionate team of staff with industry experience who will ensure a supportive environment conducive to learning. We aim to provide students with the necessary skills and knowledge that are required of a creative industry that offers exciting and rewarding career prospects in computer games or related areas.


Key Units

The programme will be based mainly around the artistic elements of Games Design covering: 

  • Concept art
  • Illustration
  • Storyboarding
  • Level design
  • Digital sculpting
  • 3D computer modelling
  • Texturing
  • Lighting
  • Rigging
  • Animation
The course provides an insight into professional practice of games design through practical, research and theory based study. Students are encouraged to explore a variety of sources and subjects that influence their development as well as experiencing a range of teaching methods such as formal lectures, team teaching, practical demonstrations and tutorials that further enhance their learning experience.

Our facilities include dedicated high end PC/iMac suites installed with current industry standard 2d and 3d software. This includes the Autodesk and Adobe suites as well as games development software such as Gamemaker, UDK and Unity. We also have access to photography studios and state of the art DSLR cameras. You will learn a broad range of skills, from drawing to 3D modelling and animation with the opportunity to specialise in an area of your choice.

The course is well structured while remaining flexible, allowing you to focus on an area of preference, and enables you to build a creative and effective portfolio.

The course team has an extensive network of contacts in the games and the post production industry. We look to arrange opportunities for our students to visit development companies, as well as inviting industrial experts to give guest lectures and talk about job opportunities within the industry.

HND students follow exactly the same syllabus as degree-level students but benefit from additional support and tutorials during their first two years of study with strong links to universities.

Course Units:

Year One - 
  • Contextual Studies for Creative Media Production (Mandatory Core)
  • Research Techniques for Creative Media Production (Mandatory Core)
  • Practical Skills for Computer Games Design (Mandatory Specialist)
  • Computer Games Studies (Mandatory Specialist)
  • Computer Game Design Techniques (Mandatory Specialist)
  • Ideas Generation for Computer Games (Specialist)
  • 2D Digital Graphics for Computer Games (Specialist)
  • 3D Computer Game Engines (Specialist)
Year Two - 
  • Project Design, Implementation and Evaluation (Mandatory Core)
  • Special Subject Investigation for Creative Media Production (Mandatory Core) 
  • Career Development for the Computer Games Industry (Mandatory Specialist)
  • 3D Modelling for Computer Games (Specialist)
  • 3D Animation for Computer Games (Specialist)
  • Production Techniques for Computer Games (Specialist)
  • Human-Computer Interfaces for Computer Games (Specialist)
  • Level Design for Computer Games (Specialist)



Entry Requirements

Typical entry requirements would include a minimum of 120 tariff points for 2016/17 entry (for 2017/18 entry: 48 UCAS points) from the following: 

  • BTEC qualifications
  • AVCE double award
  • GCE A level
  • 18+ Art & Design foundation
Please note GCSE Maths and English at grade C or equivalent, including basic skills qualifications may be required for students wishing to progress to a top-up year. Mature students and students with access qualifications are also encouraged to contact us. All applicants who are non-native English speakers or who have not studied the final two years of school in English must have an IELTS score of level 5.5 or above with a minimum of 5.0 for individual sections.


Assessment

Methods include problem-based exercises, independent project work, research dissertations, practical demonstrations of skill, presentations in seminars, team working through collaborative projects. Students receive ongoing verbal and written feedback throughout the duration of a unit/project.


Where does this Lead

The course will be based around the practical skills needed in the industry, creating and developing an effective portfolio/showreel to gain employment or progress onto a top up course. Students will also be encouraged to develop enterprise skills with a focus to becoming employed or self-employed.


Tell Me More

Attendance:
Students will spend 15 hours in class and it is recommended that students spend at least 25 hours per week self-study time if they expect to meet the standards required by an employer or client. Student should expect to spend a minimum of one week on work placement although this is dependent upon the placement that are available and there is no guarantee of placement. 


Please click the following link for information regarding fees: http://www.sheffcol.ac.uk/courses/uni-level-fees
 
If you have any further queries please email the Higher Education Unit via heunit@sheffcol.ac.uk leaving your name, contact details and the title of the course you are interested in together with a brief summary of your query or alternatively call the College on 0114 260 2600.